tag:blogger.com,1999:blog-16666646176365358382009-07-02T14:46:34.667-05:00Battlefield Hobbies BlogBattlefield Hobbieshttp://www.blogger.com/profile/11173118103137263568sales@battlefieldhobbies.orgBlogger17125tag:blogger.com,1999:blog-1666664617636535838.post-11166667867291879352009-04-17T13:34:00.007-05:002009-04-17T13:59:09.005-05:00Kampfgruppe Bohm At Legends In The SpringWe now have some pictures (thanks to BfH memeber John Cusack) from the Kampfgruppe Bohm game at Legends In The Spring. I will have to admit that I was a bit apprehensive when it came time to start making it "snow" on the gameboard. From my small scale test, it was pretty clear we would not be able to take the snow off again very easily. The method we used was simple. We just set the board up in it's entirety. Then we took the Woodland Scenics Snow canister and started shaking it out all over the board. I tried as best I could to shake upward and have the snow fall more naturally over a wide area. I did not pay any heed to keeping it off buildings or roads. This actually ended up producing a very neat effect with snow collecting in the bombed out buildings and on the roofs. I ended up using an entire container over the 5'x6' board. I had an extra container but did not use it.<br /><br />I mentioned early on that the snow covered evergreens looked a little out of place with the unfiunished board. I thought they would look perfectly at home once the snow was on the ground. I think that is indeed the case:<br /><br /><a href="http://2.bp.blogspot.com/_Vt5RMk3LSpU/SejN98HAFrI/AAAAAAAAAEQ/zAGzG7fCxbc/s1600-h/1.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 300px; height: 400px;" src="http://2.bp.blogspot.com/_Vt5RMk3LSpU/SejN98HAFrI/AAAAAAAAAEQ/zAGzG7fCxbc/s400/1.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5325733023356819122" /></a><br /><br /><br /><a href="http://1.bp.blogspot.com/_Vt5RMk3LSpU/SejN2rg4eiI/AAAAAAAAAEI/7NOqTag6EC0/s1600-h/9.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 300px; height: 400px;" src="http://1.bp.blogspot.com/_Vt5RMk3LSpU/SejN2rg4eiI/AAAAAAAAAEI/7NOqTag6EC0/s400/9.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5325732898642885154" /></a><br /><br />Here are some more pictures from various angles. You should be able to go back and compare these against some of the in-progress pictures to get a good sense on how the board ended up.<br /><br /><a href="http://2.bp.blogspot.com/_Vt5RMk3LSpU/SejPJdg-nZI/AAAAAAAAAEo/k0aKYS2O5fA/s1600-h/4.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 300px; height: 400px;" src="http://2.bp.blogspot.com/_Vt5RMk3LSpU/SejPJdg-nZI/AAAAAAAAAEo/k0aKYS2O5fA/s400/4.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5325734320814333330" /></a><br /><br /><a href="http://3.bp.blogspot.com/_Vt5RMk3LSpU/SejPDcCPIpI/AAAAAAAAAEg/AhSP8B7f7ok/s1600-h/7.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 300px; height: 400px;" src="http://3.bp.blogspot.com/_Vt5RMk3LSpU/SejPDcCPIpI/AAAAAAAAAEg/AhSP8B7f7ok/s400/7.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5325734217337741970" /></a><br /><br /><a href="http://3.bp.blogspot.com/_Vt5RMk3LSpU/SejO_J5sEqI/AAAAAAAAAEY/Ah4bYtLPnP4/s1600-h/2.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_Vt5RMk3LSpU/SejO_J5sEqI/AAAAAAAAAEY/Ah4bYtLPnP4/s400/2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5325734143750574754" /></a><br /><br />Now it is time to start seriously planning for the first annual Battlefield Hobbies Convention gameday. It is called Day Of Days Con 2009 and will be held on Saturday, June 6, 2009 in Menomonee Falls, WI. <a ref="http://www.battlefieldhobbies.org">Go to our website to find all the details</a>. This will be your next chance to play Kampfgruppe Bohm. We will also run the game at Rock-Con in Rockford, IL this coming November. After that, KgB goes on the shelf and we are on to our next project- Project Berlin!!<br /><br />If you are interested in more pictures, you can find them at the <a href="http://picasaweb.google.com/battlefieldhobbies">Battlefield Hobbies Picasa site</a><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1666664617636535838-1116666786729187935?l=battlefieldhobbies.blogspot.com'/></div>Battlefield Hobbieshttp://www.blogger.com/profile/11173118103137263568sales@battlefieldhobbies.org0tag:blogger.com,1999:blog-1666664617636535838.post-41004362370295544032009-04-07T16:14:00.003-05:002009-04-07T16:23:05.264-05:00KgB At Legends In The SpringOver the weekend, Battlefield Hobbies presented the inaugural running of "Kampfgruppe Bohm: Race for the Muese" at Legends In The Spring in Wauconda, IL. I hope to have pictures of the event shortly. I will also post a full AAR. The final terrain turned out well. It was our first usage of "snow" on a large scale. Overall feedback was positive. We also identified several opportunities for improvement.<br /><br />KgB will be featured at our own Day of Days Con gameday on June 6, 2009 in Menomonee Falls, WI (see our website <a href="http://www.battlefieldhobbies.org">www.battlefieldhobbies.org</a> for more details). It will also be on our Rock-Con 2009 schedule this coming November in Rockford, IL.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1666664617636535838-4100436237029554403?l=battlefieldhobbies.blogspot.com'/></div>Battlefield Hobbieshttp://www.blogger.com/profile/11173118103137263568sales@battlefieldhobbies.org0tag:blogger.com,1999:blog-1666664617636535838.post-77777472262989469972009-03-02T22:58:00.012-06:002009-03-03T11:32:03.284-06:00Project Foy - First Full PlaytestWell our group has been extremely busy of late putting the finishing touches on our Project Foy board. Early in February we made the decision to skip Little Wars this year. The early dates just really did not line up for us. We attended the show as spectators and played in one of Loren Haberkamps games, but did not run any ourselves. This gave me a welcome respite from the Project Foy board. Even with the extra time, I had to get started on the vehicles and figures to be done by our absolutely for sure debut of Project Foy at Legends In The Spring in early April.<br /><br />Over this past weekend, we got together as a group for the first full-scale playtest. With a successful playtest, our development project has transitioned into an official convention game:<br /><br />Kampfgruppe Bohm: Race for the Muese<br />The Meuse seemed to be within reach. Christmas Eve, 1944 finds a vanguard of the 2nd Panzer Corp within five miles of their ultimate objective for the German counteroffensive in the Ardennes: a crossing of the River Meuse. The American 82d Armored Reconnaissance Battalion and the British 29th Armoured Brigade have been given orders to block any further German advance. Can the cut-off German advance forces hold out long enough for the bulk of 2nd Panzer to arrive and continue their push? Or will the American and British forces be able to push the Germans back and secure the vital routes to the Meuse?<br /><br />Our game began with the German forces deployed in prepared positions in and around Foy. 82nd Armored had been given instructions to drive all German forces out of Foy and to hold secure the main routes to Dinant from the north and north-east. British 29th Armoured had orders to secure Foy and the Dinant approaches from the north-west and south-west along with the vital crossroads at Boisseilles.<br /><br />Two recce troops from 82nd Armored led the way for the Americans. A-Troop approached from the north under the command of Major Dave Himm. B-Troop, under Captain Gary Paul made a dash towards Foy from the north-east. Major Himm quickly occupied the crossroads at Sorinnes, finding no opposition. As Captain Paul approached a roadblock just north of Foy, a concealed Panther scored a direct hit on his lead M8 AC, which burst into flames. His green troop was thrown into disarray. The trailing elements of his column backed up to their orginal jump-off point while a bazooka team and a mortar team dismounted and started making their way up a steep incline towards the Panther.<br /><br />Meanwhile, the British had begun their assualt from the north-west and south-west. C-Company advanced cautiously toward Boisseilles with Major Sir John Cusack in command while B-Company (detached to Captain Paul) rolled through the Sorinnes crossroads heading toward Le Fort Beau. In the distance they could both hear the action to the east, but all was quiet in front of them. This quiet was shattered as the lead C-Company Sherman advanced into town. A concealed German 234/2 AC opened fired and scored a devastating hit. This was followed in rapid succession by AT fire from a Pak40 position east of town that knocked out a second Sherman. The British gunners tried desperately to return fire but could not find the mark. A short gun duel ensued with a German SP75 HT joining the fray. This was enough to knock out the remaining Firefly. Major Cusack had in the meantime raced forward with his HQ Company. He was just entering Boisseilles as C-Company ceased to be an effective fighting force.<br /><br />Back in the north, Major Himm pushed south from Sorinnes with his Light Tank Company. A short distance into the countryside he encountered what he believed to be a reinforced German infantry company in prepared positions lining the main road to Foy. Pulling back slightly, Major Himm brought his M5 Stuarts on line and proceeded to pour HE fire at the trenches. At just about this same moment the detached tanks of B-Company rounded the corner at Le Fort Beau and headed down the main road towards Foy. Inexplicably, this caused the German infantry to panic. They made the fatal mistake of attempting to retreat along the road towards Foy. They were mercilessly mowed down by the machine guns of B-Company. Only 30 of the 120 men were able to reach Foy. Major Himm sensed that the western approach to Foy was now wide open.<br /><br />In the east, the bazooka and mortar teams from B-Troop continued to climb their way towards a concealed Panther near Mahene Farm. As they appraoched the crest of the hill, they heard the Panther engine start up. They were just in time to see the huge machine backing out of it's hiding spot and start down the road towards Foy. The teams continued on down the hill and took up positions in the Mahene farmhouse.<br /><br />Other elements of the attacking force now began to stream towards Foy from the north. A-Troop of 82nd Armored passed through the Light Tank Company and drove south bypassing the now empty German trenches. The Light Tank Company in turn pulled back and headed through the heavy forest between Le Fort Beau and Mahene Farm towards Foy. They were followed by the Motor Company of 29th Armoured. B-Company continued down the main road while the HQ Company of 82nd Armored followed closely behind. Major Himm called in air support for their final push on Foy. He was told a squadron of P-38 Lightnings were enroute but would be slightly delayed by weather. The attack seemed to be moving forward right on plan.<br /><br />B-Company and the Light Tank Company were poised to enter Foy from the north. As the lead M5 from the Light Tank Company crested a small hill just outside of town, accurate autocannon fire from a German 234/1 AC put it out of action. B-Company was able to return fire from the main road and knock out the 234/1 before it could inflict any further damage. In the confusion, B-Company failed to notice a Panther poised at the Foy crossroads. Luckily, it's first shot caused only minor damage to a B-Company Firefly and the second shot screamed overhead. A Sherman from B-Company was able to get off a snap-shot at the Panther and, incredibly, scored a devasting hit. The Allied forces had no way to know it, but the remaining Panther moving down from Mahene Farm had run out of gas before reaching the crossroads. Foy was about to be overrun.<br /><br />On the far western flank, A-Troop of 82nd Armored was making good progress in a flanking manuever. Suddenly, their lead M8 exploded in a tremendous fireball. They had advanced straight into a minefield! Major Himm called a halt to the advance and ordered his troop to stay on course but proceed cautiously. He needed his troop to cut the road out of Foy to the south as soon as possible. A-Troop was able to pick it's way through the minefield with only slight damage to their other M8. Their bazooka and mortar team reversed course though and would enter Foy from the main road.<br /><br />The scene greeting Major Cusack in Boisseilles was utter chaos. As he and his lead Sherman manuvered around flaming hulks of C-Company tanks, they found themselves in a point-blank duel with the German SP75 and 234/2 AC. The lead Sherman lost this duel and was quickly added to the list of casualities. With nowhere to go, Major Cusack reluctantly gave the order to withdraw out of Boisseilles to the west and regroup.<br /><br />As darkness approached, the battle for Foy moved towards a draw.<br /><br />The Germans still had an intact infantry company in prepared positions southwest of Foy. 29th Armoured had failed to secure the vital crossroads at Boisseilles. The 2nd Panzer Heavy Company had only lost their SP75. The detached 234/2 with light damage had joined them in their defense of the crossroads. Foy was about to be overrun by 82nd Armored. However, the HQ Company of 2nd Panzer had been holed up in the church at Foy. Since A-Troop had failed to cut the road out of Foy, the Germans had their avenue of escape open. Even though out of gas, the Panther in Foy was in a commanding position to cover this retreat. Also, a German Flak Company was positioned southeast of Foy along the escape path.<br /><br />Official Victory Conditions<br />Germans<br />W - Hold Foy<br />D - Escape to southeast with 12 figures + 4 vehicles<br /><br />Allied<br />W - Destroy German force<br />D - Capture Foy<br /><br />Given these conditions, the game was clearly a draw at the point we ended.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1666664617636535838-7777747226298946997?l=battlefieldhobbies.blogspot.com'/></div>Battlefield Hobbieshttp://www.blogger.com/profile/11173118103137263568sales@battlefieldhobbies.org1tag:blogger.com,1999:blog-1666664617636535838.post-41941459384417518682008-12-12T11:32:00.014-06:002008-12-30T14:31:38.032-06:00Project Foy - Finishing Step IIOur gameboard is nearing completion. We have been trying a new road surface that seems to be just what I was looking for. I need to do some final finishing steps and then I will share the result. In the meantime, we have been finishing off the detail work and adding details to the board like sandbags around prepared positions and fences. We are also working hard on painting all the buildings for this scenario.<br /><br />One of the ways to make your boards more intersting an realistic is to add small details. I like to simply take a branch or twig and snap off random pieces, letting them drop to the board. I have also started placing fallen trees in some of the more heavily forested areas. Then I place the plants collected from my yard with lichen and moss in groups that look natural. I try to fill-in areas with lots of foliage rather than placing small clumps everywhere. A wooded skewer works well to make a small hole in the base. I try to trim the foliage so that it forms a natural "stem" that goes into the hole. When that is not possible, a little Tacky Glue does the trick. IN any case, if excess glue squeezes out, I toss some dirt around the hole and then brush off the excess when dry. Here is a wide angle shot of one such area completly finished:<br /><br /><img id="BLOGGER_PHOTO_ID_5285679677293901426" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 300px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_Vt5RMk3LSpU/SVqBqWmatnI/AAAAAAAAAEA/Qrg-HBfv650/s400/finaldetail1.jpg" border="0" /><br /><br />And then a close up of the "fallen trees":<br /><br /><img id="BLOGGER_PHOTO_ID_5285673796870201906" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 300px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_Vt5RMk3LSpU/SVp8UEUJ4jI/AAAAAAAAADg/NfgXnfi7Klg/s400/finaldetail3.jpg" border="0" /><br /><br />You can see that these little details add a lot to the realism. <p></p><p>The Rapid Fire book gives a great suggestion for creating the wire fences so predominent in NW Europe. Matchsticks can be used along with unshielded copper wire (12 guage is what I used). Cut the matchsticks into 1/2" lengths. Shave one end into a point (makes it easier to push into board - suggestion from John C. from the BF team). Start with one stick and wind the wire around twice just above center. Layout another stick 1"-2" away and wrap the wire around that stick clockwise at approximately the same height. Loop the wire over the stick and wrap the wire around again counter-clockwise. Repeat this procedure for whatever length fence you need and again for the top strand. Finish with a double wrapping on the end post. Make sure all of your "loops" are on the same side of the fence. When you are done, you have a very nice wire fence.<br /><br /><img id="BLOGGER_PHOTO_ID_5285674285176571794" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 300px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_Vt5RMk3LSpU/SVp8wfZdx5I/AAAAAAAAADo/BatrXpMVdBg/s400/Det1.jpg" border="0" /><br /><br />This is a picture of my prototype, it is essentially unpainted. I would finish this section by painting the posts weathered wood (prime flat black, dry brush brown oxide, highlight brick red or light grey, black wash if needed) and then lightly black washing the wire leaving some of the copper exposed.<br /><br />When I started the project, I did not own any 20 mm buildings. I ordered several buildings from a couple of different suppliers. Sentry Models has some great items but they are expensive and come unpainted (the US distributor also has to order from the UK so lead time can be long). Hovels has my favorite items and they also offer both painted and unpainted prices. Finally, Monday Knight offers what seems to be a re-branding of some of the Sentry line. Their items are inexpensive and delivery was quick. The models are not as detailed (f.e. no interior), but for the price you cannot go wrong. Dave H. from the BH group has been helping me get the painting done on these. For our scenario, there are 11 buildings in all so plenty of painting practice. I may share some of my lessons learned on these after the gameboard is 100% finished.<br /><br />If you look backwards at some of the earlier posts, you can clearly see how this section of the board has evolved:<br /><br /><img id="BLOGGER_PHOTO_ID_5285678096327493570" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 300px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_Vt5RMk3LSpU/SVqAOVCpx8I/AAAAAAAAAD4/cF3KGpdr5T4/s400/finaldetail6.jpg" border="0" /><br /><br />Our next post will talk about creating prepared positions like the one you see in the middle of this picture. We will also introduce a "new" (for me) method for creating brick and stone walls. That should just about do it then for the Project Foy gameboard. We have this game scheduled to debut at Little Wars in Lincolnshire, IL the first weekend in February, so look us up if you are in the area and want to see the board close-up.<br /><br /><div></div><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1666664617636535838-4194145938441751868?l=battlefieldhobbies.blogspot.com'/></div>Battlefield Hobbieshttp://www.blogger.com/profile/11173118103137263568sales@battlefieldhobbies.org1tag:blogger.com,1999:blog-1666664617636535838.post-11766035137001143332008-11-26T12:41:00.008-06:002008-11-26T13:13:53.125-06:00Project Foy - Timeout ResultThis past weekend I helped our junior terrain makers finish their school project. Their 6<span class="blsp-spelling-error" id="SPELLING_ERROR_0">th</span> grade Social Studies assignment was to re-create something from ancient Egypt. Many of the kids picked the obvious "pyramid made from sugar cubes" project, but my son came up with the idea of picking a famous battle from that time period and building a terrain board and rule set for it. He volunteered my help, but I wanted them to come up with the ideas and, more importantly, to do all of the work.<br /><br />After digging around on <span class="blsp-spelling-error" id="SPELLING_ERROR_1">Wikipedia</span> for a while, they settled on the Battle of <span class="blsp-spelling-error" id="SPELLING_ERROR_2">Pelusium</span> in 525 BC. This was a battle for the fortress of <span class="blsp-spelling-corrected" id="SPELLING_ERROR_3">Pharaoh</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_4">Psametik</span> III and took place in the eastern Nile delta. The boys did a great job of doing the research and deciding what the board needed to look like. I can't say that their idea for the fortress exactly matched the historical account, but we all make allowances in our projects to make them fit our time/space/budget.<br /><br />The boys used a lot of the techniques we have already presented:<br /><br /><br /><img id="BLOGGER_PHOTO_ID_5273040523243516962" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 300px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_Vt5RMk3LSpU/SS2aawordCI/AAAAAAAAAC8/Kxlok5t5qi4/s400/Jr1.jpg" border="0" /><br /><br /><br /><br /><p><img id="BLOGGER_PHOTO_ID_5273040771832916290" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 300px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_Vt5RMk3LSpU/SS2apOtAqUI/AAAAAAAAADE/qcQHlxNtDfo/s400/Jr2.jpg" border="0" /></p><p>Honestly I was not sure what we would do for figures, but I was hoping to find a set of plastic Romans at least to pass off for Egyptian warriors. As luck would have it, our favorite hobby store, Greenfield News and Hobby, had not only Romans, but Egyptians too. We were also able to pick up some cheap palm trees to add character. They look a little cheesy: if we had had more time, I would have gotten the procedure that John uses to scratch build them and had the boys make them. Similarly, the boys ended up only having enough time to mark the bases of the figures to indicate what side they were on. I am hoping they will be interested enough to go back and take a stab at painting them up.</p><p> </p><p>For the Nile River tributaries, I showed them how to blend a variety of colors going from darker to lighter as they moved out from the center. For such an advanced technique, I thought they did a very good job. I finished the river sections off by brushing on Liquid Water after the paint had dried. I just wanted a <span class="blsp-spelling-corrected" id="SPELLING_ERROR_5">shiny</span> top-coat. I was not going for the depth that we normally use for rivers and ponds. Overall, I was very pleased with the effort and result.</p><p>I did stumble across one new technique as we were trying new things. I found that a Burnt Umber wash over the <span class="blsp-spelling-error" id="SPELLING_ERROR_6">spackling</span> compound rough coat results in a pretty good river bank. In this case, you want to go easy on the sanding/smoothing.</p><p><br /></p><p><img id="BLOGGER_PHOTO_ID_5273043741804478370" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 300px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_Vt5RMk3LSpU/SS2dWGtaP6I/AAAAAAAAADM/5_7MLLDjW5Q/s400/Jr3.jpg" border="0" /><br />If we can get it on the schedule, I am going to try and convince my son to run a full-fledged game at Little Wars in February. We play-tested their rules on Saturday night and it seemed to be a reasonable game. But, finally back to Project <span class="blsp-spelling-error" id="SPELLING_ERROR_7">Foy</span>!!</p><p></p><p><br /></p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1666664617636535838-1176603513700114333?l=battlefieldhobbies.blogspot.com'/></div>Battlefield Hobbieshttp://www.blogger.com/profile/11173118103137263568sales@battlefieldhobbies.org1tag:blogger.com,1999:blog-1666664617636535838.post-17374562992957309792008-11-21T09:52:00.002-06:002008-11-21T10:07:37.020-06:00Project Foy - TimeoutWell, it's been about a week or so since I have had a chance to complete any significant work on Project <span class="blsp-spelling-error" id="SPELLING_ERROR_0">Foy</span>. My son was assigned a project at school on Egypt and he thought it would be a great idea for his dad to help him make a game board depicting a battle from ancient Egypt. This is a group project so it has meant several sessions of the "project team" coming to our house for the design and build. It has been very interesting to see them go through the same build process that we are.<br /><br />Originally they came up with a design that covered 4'x5'. Within the Battlefield Hobbies group, we take turns playing the <span class="blsp-spelling-error" id="SPELLING_ERROR_1">VOR</span> role. That is the "voice of reason". It is funny that even at 11 years old, your project build plans wildly exceed reality in the early planning stages. So, after I stepped in as the <span class="blsp-spelling-error" id="SPELLING_ERROR_2">VOR</span> (did they realize a board that size takes about 30 hours to build?), their design shrunk to a more manageable 2'x2.5'.<br /><br />The team has gone through most of the design and rough construction work. This weekend we will put on the final finishing touches. They are also planning on putting together a rule set so they can do a short <span class="blsp-spelling-error" id="SPELLING_ERROR_3">playtest</span> for the class.<br /><br />It has been a real experience for me as I step back and allow the boys to create their own vision. I have helped with suggestions and demonstrating techniques, but I am doing my best at resisting the urge to step in and clean up their work. So far, I have limited that to just the most difficult cutting operations.<br /><br />Anyway, we should be able to get Project <span class="blsp-spelling-error" id="SPELLING_ERROR_4">Foy</span> back on track next week. I have a series of finishing photos that need to get uploaded before we show the final stages.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1666664617636535838-1737456299295730979?l=battlefieldhobbies.blogspot.com'/></div>Battlefield Hobbieshttp://www.blogger.com/profile/11173118103137263568sales@battlefieldhobbies.org0tag:blogger.com,1999:blog-1666664617636535838.post-58640486182888535112008-11-13T12:22:00.016-06:002008-11-14T13:40:06.358-06:00Project Foy - Finishing Part IThe two things that really set a terrain piece off from the rest are the finishing step and detailing. You could very easily place some buildings and model train trees on your rough board and have a reasonable playing surface. We strive to add more realism to our pieces so that you actually feel like you are part of the game. A properly finished game board should introduce elements that make the game more challenging. One of the first games I ever played with what would become the Battlefield Hobbies group was Brecourt Manor. This game board has an elaborate network of trenches. One of the MG positions was so well camouflaged that I did not see it until my squad was taken under Op Fire (even though the figures had been sitting there for nearly an hour). That's what we are trying to achieve.<br /><br />I probably mentioned this earlier, but I like to use as much natural material as possible. That means my finishing activities start with a trip around the yard. I am looking for anything that will 1) look reasonable at our scale (20mm in this case) and 2) fit in the general geographic area we are modeling. You would generally not see a 50' flowering bush, so you need material with small details. I try not to get too caught up in trying to exactly match floral and fauna, but you certainly would not use a palm tree in Northwest Europe.<br /><br />Recall our game takes place on Christmas Day. This simplifies the trees that we need, but makes the foliage a bit harder to find. Luckily we are building in the fall so I have been able to find plenty of dormant plants. I have never been very happy with the pre-made deciduous trees so I was pleased to be looking for winter landscape candidates like this:<br /><br /><br /><br /><p><img id="BLOGGER_PHOTO_ID_5268215809032125474" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 190px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_Vt5RMk3LSpU/SRx2Xbl0_CI/AAAAAAAAACU/v31IZDtC6jc/s320/rimfrost.jpg" border="0" /> In general, you will find one or two bushes or trees in your yard that produce the type of look you are after. I find myself picking through a fair amount of trimmings before finding what I am after. Of course, you want to take care to find varying sizes and shapes.</p><p></p><p>While I am at it, I pick up as much brush-like material as possible. Weeds, rather than actual plants, have been more productive for me. Michael's Art Supply is a store that we have found invaluable. It feels kind of odd browsing around a crafts store (all the employees want to HELP you!), but they have a great selection of lichen and moss. I was able to find two varieties in their floral arrangement area that seem to work great for my winter scene. If you don't have a Michael's in your area, you should be able to find similar products at any arts and crafts store.</p><p></p><p>For the evergreen trees, I found a spectacular line from Bachmann Trains - <a href="http://www.bachmanntrains.com/home-usa/products.php?act=viewCat&catId=172">SceneScapes</a>. These are somewhat expensive, but the quality is outstanding. I am planning to make the evergreens removable on the board so I can maximize this investment. I am using the snow-covered version for this game. We will probably also use them on an up-coming Winter War series of games. They look kind of strange right now, but once the snow cover is down, the effect should be perfect.</p><p></p><p>Once you have a nice selection of trees, lichen, moss, and other brush we can start the finishing process. A nice by-product of sifting the dirt earlier is that you wind up with a pile of small rocks. I pick out a few of these and that's where I start my finishing. The rocks are glued down with Tacky Glue (from the art supply store). They need to be randomly placed and grouped. Generally larger rocks can be by themselves while smaller rocks tend to be grouped together in piles. I use enough glue that it squeezes out the side when I press the rocks in. After everything is placed, I go back and sprinkle dirt around the rocks, making sure to cover all the extra glue. Once this dries, you can sweep away the extra dirt and the rocks look more naturally embedded in the soil.</p><p><img id="BLOGGER_PHOTO_ID_5268595607198648018" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 300px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_Vt5RMk3LSpU/SR3PymBCRtI/AAAAAAAAACc/CIPwmVBYTj0/s400/DSCF1155.jpg" border="0" />In this shot you can see one of the larger rocks right in the middle of the picture. Notice how it looks nicely weathered and you can just pick out the band of dirt around the base.</p><p></p><p>Placing trees is the next step. For these, I just start going through the branches I collected and find interesting and varied shapes. You need to try and mix big with small and thick with thin. Remember here too that you are making a gaming table so you need some room for figures unless the area is supposed to be impassable. Once I find a suitable shape, I just break off the branch and snip any outlying pieces. The finished "tree" is then simply pushed into the game board. For the thicker trunks, you may need to actually cut a hole with a hobby knife to avoid the springing effect of the poly board.</p><p></p><p>Here are a couple shots showing the trees in place:</p><p></p><p></p><br /><img id="BLOGGER_PHOTO_ID_5268595841775930930" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 300px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_Vt5RMk3LSpU/SR3QAP4njjI/AAAAAAAAACk/FubB9hHO6LI/s400/DSCF1424.jpg" border="0" /><br /><img id="BLOGGER_PHOTO_ID_5268596799934638402" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 300px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_Vt5RMk3LSpU/SR3Q4BTdKUI/AAAAAAAAAC0/R1pRmhT4jTc/s400/DSCF1429.jpg" border="0" /><br /><p>Once I have the trees placed, I go back and secure them with Tacky Glue into the hole and the same dirt finish as the rocks. I still have not found a reasonable method for trees with leaves. I do not like the look of the ones you can buy. Next summer, I will be on the lookout for a good source in my yard. I'll let you know if I find anything. Next we will go through the final finishing steps ...</p><p></p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1666664617636535838-5864048618288853511?l=battlefieldhobbies.blogspot.com'/></div>Battlefield Hobbieshttp://www.blogger.com/profile/11173118103137263568sales@battlefieldhobbies.org1tag:blogger.com,1999:blog-1666664617636535838.post-80453679514738077492008-11-07T11:39:00.010-06:002008-11-07T12:18:55.759-06:00Project Foy - Rough Surface ExamplesHere are some pictures from the sections I am still working on. The rough surface is almost complete. Only one more small section to go. But this gives you a closer look at the spackled surface before I rough finished it with turf:<br /><br /><p><img id="BLOGGER_PHOTO_ID_5265972230361403170" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 300px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_Vt5RMk3LSpU/SRR919vDTyI/AAAAAAAAAB8/SRGkpDYnRds/s400/DSCF1408.jpg" border="0" /></p><p>This section needs a sweeping before I start with turf to get all of the fine debris off. The section at the very top is already roughed. I will go through the process for creating the trench you see in the middle when we talk about detailing. I guess it probably should have come earlier. Trenches can be created at any time, but it is just easier to have more room when cutting into the boards. On the other hand, I tend to be more careful once some of the finishing is done so I probably do a better job.</p><p>Here is a section after sweeping away the extra turf:</p><p><img id="BLOGGER_PHOTO_ID_5265974235177248098" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 300px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_Vt5RMk3LSpU/SRR_qqQZZWI/AAAAAAAAACE/3H0Cox7MMVw/s400/DSCF1410.jpg" border="0" /> </p><p>And here is a section after the extra soil has been added. This section will be swept one more time to remove any loose material. You will see what this looks like when we start in the finishing section:</p><p><img id="BLOGGER_PHOTO_ID_5265974534331539858" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 300px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_Vt5RMk3LSpU/SRR_8EsVoZI/AAAAAAAAACM/vJAJ0Jx14Rk/s400/DSCF1409.jpg" border="0" /> </p><p>This is actually a very nice sequence of pictures. You can see how each step adds a little more depth and realism. This carries into the Finishing steps that we will go into next.<br /></p><p> </p><p> </p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1666664617636535838-8045367951473807749?l=battlefieldhobbies.blogspot.com'/></div>Battlefield Hobbieshttp://www.blogger.com/profile/11173118103137263568sales@battlefieldhobbies.org0tag:blogger.com,1999:blog-1666664617636535838.post-2543665121092844162008-11-06T12:08:00.006-06:002008-11-07T11:34:12.996-06:00Project Foy - Rough SurfaceNow that we have a prepared surface, we can start to add the actual terrain. What you use for roughing and finishing is going to depend on your scenario. A scenario in heavy woods is going to look a lot different from something in the desert. The materials are generally the same, just different colors. And the process is exactly the same regardless of what the final look should be. I will outline the steps I followed specifically for Foy, but you should be able to apply the same steps to create any look.<br /><br />Project Foy is played across rolling farmland through several small villages in southern Belgium. The battle itself takes place on Christmas Day, 1944. On this day, there was moderate snow cover, so this will be a winter scene. Given that, you might ask why we did not just stop with the white, prepared surface. The plan at this point is to use model railroad "snow" to cover the entire board after it is given an autumn look. First, I think it will look more natural, as snow rarely covers 100% of an area. Second, I want to try and remove the snow when we are done so that the board can be used for non-winter scenarios as well. Given the time invested, it would be a shame if it were single purpose.<br /><br />The rough surface on Project Foy is a mix of fine Yellow Turf and fine Blended Turf - Earth. We use Woodland Scenic products:<br /><br /><br /><picture><img id="BLOGGER_PHOTO_ID_5265969504231108386" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 171px; CURSOR: hand; HEIGHT: 184px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_Vt5RMk3LSpU/SRR7XSG8LyI/AAAAAAAAAB0/UAboLPgAB30/s320/BlendedTurf.jpg" border="0" />I try to incorporate as much natural material as possible into my boards. So, I also throw in a handful of fine dirt. This is just soil I take from my yard and pass through a very fine screen. A few small pebbles are actually desirable, but I try to get it as fine as possible. It is always easier to go back and place more stones. The mixture proportions are more art than science. Unfortunately, I can give no better advice than "until it looks right". One tool I did use was to take a picture of a small section of my board and compare that against a picture of my backyard in autumn. The overall color balance of the two photos was similar - so I assumed the mix was good.<br /><br />We have always used standard Elmer's glue as the adhesive for our turf. I pour a generous amount over the area I want to cover and then squirt acrylic paint into the glue. Burnt Umber is a nice undercoat color. The purpose of the color is to hide the spackle and/or foamboard if the turf happens to rub off. It also helps to add a little more color depth to the turf itself. Then I use a paint brush to both mix the color and spread the glue to cover the whole area evenly. The glue dries relatively slowly so you can work over a pretty large area.<br /><br />When the glue is spread evenly I start sprinkling the turf mixture over the area. The application is fairly thick (at least 1/4" - 1/2" but probably thicker) so you will use a lot of turf mixture. However, you will reclaim most of this mixture later on. Let your initial application sit for 10-15 minutes and you will see that in some areas, the glue has absorbed all of the turf mixture. Simply sprinkle on more turf. Repeat this process until no bare spots are seen. After about 30 minutes, go back through and pat down the turf mixture, taking care not to sweep any of it away at this point. This just gets the mixture nicely embedded in the glue and makes for a more consistent surface. Remember - this is the ROUGH surface, not our finished piece. Now let this dry at least overnight.<br /><br />Once the area is completely dry, the excess turf needs to be removed. We have used two methods. You can lay a tarp on the floor and simply overturn the gameboard above the tarp - shaking slightly. Or you can use a wide, soft bristle brush to "sweep" off the surface. I am tending to like the second method better. It is a lot easier to reclaim the extra into a small bin at the side of the table by brushing. I also like the distressed look it gives to the turf. You can control exactly how much of the turf you wash out.<br /><br />I do NOT rely on the undercoat color however to wash out the turf. After sweeping I use a spray-on adhesive to adhere more soil to the board on top of the turf. This takes a little practice, but the idea is to generate random areas where the turf has gotten washed away or never grew. Short controlled sprays from an aerosol can do a remarkable job of this. Then just sprinkle fine dirt over the "puddles" of adhesive and allow to dry overnight. For my board, I also immediately sprinkled a very small amount of the turf mixture on top of the fine dirt and blended them by tapping (not sweeping) the paint brush around the area. This resulted in a very nice blend between the turf and dirt. The final step after drying is to go back over the area with the soft brush to remove any loose dirt or turf (the spraying will pull up some turf).<br /><br />During this project, I was trying a bunch of different methods so I never roughed out more than a small area. In general though, you will want to rough finish the entire board at one time so you get a consistent surface throughout. I will edit this post later with some pictures from the Foy board of the roughed surfaces I recently finished. Now though, this is where the fun part for me starts - Finishing the surface ....<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1666664617636535838-254366512109284416?l=battlefieldhobbies.blogspot.com'/></div>Battlefield Hobbieshttp://www.blogger.com/profile/11173118103137263568sales@battlefieldhobbies.org0tag:blogger.com,1999:blog-1666664617636535838.post-76873225580650429012008-11-04T13:15:00.008-06:002008-11-04T14:07:02.566-06:00Project Foy - Surface PreparationOnce all of the elevations have been created, it is time to prepare the surfaces for rough finishing. In this stage, we are trying to take all of the rough edges off our transitions. The goal is to make everything look as natural as possible. It helps to start referring back to the pictures you have of your terrain area. When you are done with surface prep, you should be able to visualize the finished piece.<br /><br /><br />I start with the highest features and work my way down. All of the sharp edges can be smoothed with the <span class="blsp-spelling-error" id="SPELLING_ERROR_0">Ryoba</span> saw. You do need to be careful when doing this to preserve (or introduce) some randomness. Very little in nature is found with smooth, sharp edges. There are some places though that need to be "less natural". You have to leave enough playable surfaces for figures to stand flat. Try to leave some room for vehicles to go off-road too. It is a fine balance between complete realism and playability.<br /><br /><br />After smoothing out the rough edges as it were (or roughing out the smooth edges!), we apply a layer of <span class="blsp-spelling-error" id="SPELLING_ERROR_1">spackling</span> compound to the whole game board. This layer further fills in and smooths out transitions. It also provides a slightly harder shell to protect the soft <span class="blsp-spelling-error" id="SPELLING_ERROR_2">polyfoam</span> underneath. We use a product called <span class="blsp-spelling-error" id="SPELLING_ERROR_3">DryDex</span>:<br /><br /><br /><p><img id="BLOGGER_PHOTO_ID_5264889316128417010" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 190px; CURSOR: hand; HEIGHT: 200px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_Vt5RMk3LSpU/SRCk8D2VZPI/AAAAAAAAABk/NQxJPg9dpsE/s320/12328_2001.jpg" border="0" /></p><br /><br /><p>I have heard other people use a two-part compound and still others use a thin <span class="blsp-spelling-error" id="SPELLING_ERROR_4">Quickcrete</span> mix. The <span class="blsp-spelling-error" id="SPELLING_ERROR_5">DryDex</span> is probably more expensive than most, but it has always been very workable for me. It also goes on pink and changes to white when it is dry so you can tell exactly when it is <span class="blsp-spelling-error" id="SPELLING_ERROR_6">ok</span> to start <span class="blsp-spelling-corrected" id="SPELLING_ERROR_7">working</span> again.</p><br /><br /><p>I have experimented with several different methods for roads. One of the methods was to try spreading a thin layer of <span class="blsp-spelling-error" id="SPELLING_ERROR_8">spackle</span> and then cut in tire tracks with a dental tool. In the end, I was no happier with this result than any of the others. The resulting roadbed is very brittle. I can easily see the "tire ruts" cracking or chipping during the first game. I am still searching for a method I like. So, I no longer treat the road beds with <span class="blsp-spelling-error" id="SPELLING_ERROR_9">spackling</span>. They remain bare poly at this point. More on the things I have <span class="blsp-spelling-corrected" id="SPELLING_ERROR_10">tried</span> for roads in a later post.</p><br /><br /><p>After the <span class="blsp-spelling-error" id="SPELLING_ERROR_11">spackling</span> coat has dried <span class="blsp-spelling-corrected" id="SPELLING_ERROR_12">completely</span> (I <span class="blsp-spelling-corrected" id="SPELLING_ERROR_13">usually</span> give it two or three days), it helps to sand the entire board with med-fine to fine steel wool. This is a very very messy operation, but if you skip it, you will find that there are sharp edges to the <span class="blsp-spelling-error" id="SPELLING_ERROR_14">spackling</span> that snap off and show white over your finished terrain. This again provides that final smooth look to your transitions. </p><p><br />At this point our Project <span class="blsp-spelling-error" id="SPELLING_ERROR_15">Foy</span> board looked like this:</p><p></p><p><img id="BLOGGER_PHOTO_ID_5264894488237511202" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 300px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_Vt5RMk3LSpU/SRCppHdPEiI/AAAAAAAAABs/GVjBIKkxF-o/s400/DSCF1132.jpg" border="0" /> </p><p><br /></p><p></p>I could not resist another <span class="blsp-spelling-error" id="SPELLING_ERROR_16">playtest</span>, this time with a few buildings set in place. Of course, the vehicles are not the right scale or type, but with a little imagination, <span class="blsp-spelling-corrected" id="SPELLING_ERROR_17">the</span> game is starting to come together. Now that we have a solid foundation, the finishing work can start ....<br /><p></p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1666664617636535838-7687322558065042901?l=battlefieldhobbies.blogspot.com'/></div>Battlefield Hobbieshttp://www.blogger.com/profile/11173118103137263568sales@battlefieldhobbies.org4tag:blogger.com,1999:blog-1666664617636535838.post-30463344835425899072008-10-31T13:22:00.009-05:002008-10-31T14:04:48.994-05:00Project Foy - Cut Profile And ElevationNow that we have the terrain outline transferred to our game board, we can begin to contour. There is really no right or wrong sequence to do this, but I tend to start with one corner and work my way around. Contouring involves both adding and taking away material in order to go from a flat board to something that looks more realistic. In the case of Project Foy, you will recall that I had pictures from the actual location. If your wife does not happen to be traveling to your game location, the Internet is also a great source for pictures. In either case, viewing the landscape gives you something to compare your finished product to. In almost all cases you are going to need to sacrifice on distances between landmarks or objects. The idea though is to end up with a reasonable representation of the orginal.<br /><br />Here is an example of a coutoured board. This is not Project Foy, it is one of the sections from our D-Day game, but in any case the details are the same.<br /><div></div><br /><div><img id="BLOGGER_PHOTO_ID_5263389377315024578" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 300px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_Vt5RMk3LSpU/SQtQwIVtLsI/AAAAAAAAABc/2Nal-kgkFVk/s400/112-1229_IMG.JPG" border="0" /></div><br /><br /><p>You can see from this picture that we use trimmed polystyrene chunks to build elevation. In this case, we also used some natural material (larger rocks) to add character to the board. This picture actually represents the second step of the contour process. Before the poly chunks are trimmed, we rough fit them in place to make sure the profile will be correct. This is a trial-and-error process. Don't be too concerned if you end up forming a piece a couple times. Once a good profile is acheived, the chunks are glued in place. We use "Liquid Nails" for this purpose. You will get best results if you allow the glue to dry over night before moving on.</p><br /><p>The picture below is a good example of taking away material. This is from one of our Queen Anne's Revenge game boards. This will end up being the second dungeon level. In a later post, I will show you how we created basements for the buildings on Project Foy.</p><br /><p><img id="BLOGGER_PHOTO_ID_5263389165731427250" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 300px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_Vt5RMk3LSpU/SQtQj0IPs7I/AAAAAAAAABM/GCMMLZJqt_U/s400/133_3325.JPG" border="0" /></p><br /><br /><p>You can use just about any tool to cut your contour. A dry-wall saw is good for making rough, long cuts. Finer cuts can be made with a Japenese Ryoba saw (you can see one lying in the upper right corner). We use the type with teeth on two sides. This saw with fine or very fine teeth makes a very precise cut. When coarse steel wool is dragged across the poly board, it makes a nice random terrain pattern. This method can be used (after some experimentation) to make the type of natural column you see in the middle of this picture. We have also gone as low tech as a handsaw or butcher knife.</p><br /><p>During this process you might end up covering some of your transfer lines, so be sure you recreate any important features at their final elevation. Our next step will be to rough finish the entire game board ....</p><p> </p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1666664617636535838-3046334483542589907?l=battlefieldhobbies.blogspot.com'/></div>Battlefield Hobbieshttp://www.blogger.com/profile/11173118103137263568sales@battlefieldhobbies.org0tag:blogger.com,1999:blog-1666664617636535838.post-47576659015708153352008-10-30T08:33:00.000-05:002008-10-30T12:40:21.919-05:00Project Foy - PlanningIn order to get started on a scenario, my preferred medium is a spiral bound graph paper notebook. It is perfect for concept drawings and the graph layout allows you to hold an accurate scale. My goal at this point is to get everything down in one place.<br /><br /><div><div></div><div>Before starting the terrain pieces, my first step is to determine the Order of Battle (or OrBat) for each army (or armies if more than 2). This is a listing of all the units for each side that are needed for the scenario and their associated vehicles and equipment. Again, the Rapid Fire books are great for this because they include a complete OrBat for each scenario. I usually separate the figures and the vehicles into separate OrBats. I can then easily determine which figures/vehicles I have and which need to be purchased.<br /><br /></div><div> </div><div></div><div></div><div>The next step is to plan the terrain pieces. I start this process with a checklist. Here are the basic steps:</div><div><br /></div><img id="BLOGGER_PHOTO_ID_5262942963660552882" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 300px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_Vt5RMk3LSpU/SQm6vb4g-rI/AAAAAAAAAAc/xoveXtPf_GU/s400/DSCF1403.jpg" border="0" /><br /><br />The first thing I do is create a scale drawing of the terrain design. The terrain design generally comes out of a scenario book. In this case, Project Foy will be played on a 6'x5' game table (4 sections each 2.5'x3'). Based on this size, each graph square on my drawing represents 2.9". It is not necessary to be absolutely precise in the scale drawing because you will want to make adjustments as you are transferring the design any way.<br /></div><div></div><div>Here is the scale drawing:</div><div></div><br /><br /><img id="BLOGGER_PHOTO_ID_5262993661246776098" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 300px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_Vt5RMk3LSpU/SQno2bG_IyI/AAAAAAAAAAk/8m-YRoOAOpo/s400/DSCF1405.jpg" border="0" /><br /><br /><div>From the drawing, I start identifying the co-ordinates of key points. You can see those notations on my drawing. You can identify corners of buildings, intersections of roads, and inflection points on terrain features or roads. Then it is simply a matter of plotting those same points on the game table. All of our boards start with a 2" polystyrene foamboard base. I added dotted lines to the drawing which represent the board edges. This helps to provide perspective as the design is being transferred.<br /><br /></div><div></div><div>Once I have enough key points plotted, Sharpie markers are used to fill in the design details. It is helpful to use different colors for different features. I use green for wooded areas, blue for water, red for structures, orange for roads, and brown for changes in elevation. At this point, your board design should look roughly the same as your scale drawing. I can rarely resist the temptation to playtest before starting the actual terrain work. This impatience actually serves a purpose. It is easy to spot places where you potentially want better cover or a smoother surface or more obstacles, or just plain something else. This is where you use your experience running games to tweak the final design.<br /><br /></div><div></div><div>I also note the elevation change for each brown area. We use a combination of 1" and 2" foam for the changes, but more about that in the next post .....<br /><br /></div><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1666664617636535838-4757665901570815335?l=battlefieldhobbies.blogspot.com'/></div>Battlefield Hobbieshttp://www.blogger.com/profile/11173118103137263568sales@battlefieldhobbies.org0tag:blogger.com,1999:blog-1666664617636535838.post-21763417391012822882008-10-29T10:26:00.001-05:002008-10-29T12:52:51.458-05:00Project FoyI am going to be starting a series of posts related to a new project the Battlefield Hobbies team is undertaking. At last year's Little Wars convention, Dave <span class="blsp-spelling-error" id="SPELLING_ERROR_0">Himm</span> from <span class="blsp-spelling-error" id="SPELLING_ERROR_1">BfH</span> introduced us to the newest Rapid Fire publication, Battle of the Bulge. We have used the Rapid Fire rule set for a number of our convention games and have always had positive feedback. It seemed to all that this would be a unique opportunity for a new set of games. We all voted on which scenarios we would like to build and the Christmas Day battle at <span class="blsp-spelling-error" id="SPELLING_ERROR_2">Foy</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_3">Notre</span>-Dame Belgium won out.<br /><br />Project <span class="blsp-spelling-error" id="SPELLING_ERROR_4">Foy</span>, as it is being <span class="blsp-spelling-corrected" id="SPELLING_ERROR_5">referred</span> to by us internally, will have it's inaugural run at Little Wars 2009. I will need to backtrack a little bit since the game board is approaching 50% completion, but I intend to walk through our game building process from start to finish.<br /><br />The very, very start is usually a brainstorming session in a hotel lobby at the end of a long day of convention gaming. We try to plan out which conventions we will attend and games for each convention at least a year in advance. A lot of times these are just rough details. Once we all get back home, the creativity starts. Ideally, we are all working on different projects so that we have a variety of games to choose from for each convention. As much as possible, we try to follow the stated theme for each convention. <span class="blsp-spelling-error" id="SPELLING_ERROR_6">NavCon</span> for instance is naval <span class="blsp-spelling-error" id="SPELLING_ERROR_7">wargaming</span>, so we choose only nautical themed games.<br /><br />Right now, Dave is working on a number of Victory at Sea scenarios. John is just putting the finishing touches on our second full fledged rule set, No Quarter Given. He is also developing a plan for packaging the rule set with all the <span class="blsp-spelling-corrected" id="SPELLING_ERROR_8">necessary</span> game materials and offering the result for sale. That leaves me to work on Project <span class="blsp-spelling-error" id="SPELLING_ERROR_9">Foy</span>.<br /><br />The nice thing about the Rapid Fire books is that they fully detail their scenarios so you can dive right in to building. Research can be kept to a minimum. As chance would have it, my wife was travelling in Europe on business as we started the project and was only about 120km from <span class="blsp-spelling-error" id="SPELLING_ERROR_10">Foy</span>. I convinced her to drive up on a Saturday and take a bunch of pictures of the town and the surrounding countryside. She even brought back some misc. rocks and things so our <span class="blsp-spelling-error" id="SPELLING_ERROR_11">Foy</span> game board will have elements of the actual site!<br /><br />Most of our game boards to this point have been created as 4'x8' sections. This makes the <span class="blsp-spelling-corrected" id="SPELLING_ERROR_12">materials</span> easy to find, but really limits us when transporting. Project <span class="blsp-spelling-error" id="SPELLING_ERROR_13">Foy</span> marks the first time we will try 2.5'x3' sections. This particular board will be 4 sections total (5'x6' in the end). I will spare you the messy process of cutting down full size materials to the smaller sections, so this is where the project really starts ......<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1666664617636535838-2176341739101282288?l=battlefieldhobbies.blogspot.com'/></div>Battlefield Hobbieshttp://www.blogger.com/profile/11173118103137263568sales@battlefieldhobbies.org1tag:blogger.com,1999:blog-1666664617636535838.post-7088949729324058092008-10-28T12:37:00.000-05:002008-10-28T13:25:04.430-05:00Politics In GamingAs I was browsing <a href="http://theminiaturespage.com/">The Miniatures Page</a> Convention message board, I came across a post announcing the formation of an <span class="blsp-spelling-error" id="SPELLING_ERROR_0">HMGS</span> - Deep South chapter. I am not going to cross post the link because after I was done reading it, I was disappointed in myself for wasting the better part of an hour in the <span class="blsp-spelling-corrected" id="SPELLING_ERROR_1">excruciating</span> detail of how politics within an organization can poison our gaming environment. In the end, shouldn't these organizations be more focused on what makes a good convention experience for the <span class="blsp-spelling-error" id="SPELLING_ERROR_2">GM's</span> and players?<br /><br />From this perspective, I have found that in many cases the mid-size cons get it right. At the larger cons, it is easy to get lost in the shuffle. Smaller cons often do not have the bandwidth to provide the little extra details that make our experience memorable. Our group was recently lucky enough to participate in a great example of convention organization done right - <a href="http://www.rock-con.com/Rockcon2007/indexnew.html"><span class="blsp-spelling-error" id="SPELLING_ERROR_3">RockCon</span> 2008</a>.<br /><br />Right from the start, the organizers went out of their way to make us feel welcome. Upon check-in, the badges for all of our team members were ready and waiting, no big deal, all conventions do that - the added touch was that our badges were grouped <u>together</u> next to the general attendee <span class="blsp-spelling-error" id="SPELLING_ERROR_4">preregs</span>. We were pleasantly surprised to see that the organizers has taken the time to download our logo and display it on the badge. They also put our group name along the bottom of the badge where you normally see a registration type (Fri/Sat/Sun/Weekend). This sounds insignificant, but for a group trying to publicize themselves, it is a much appreciated touch.<br /><br />After sitting down and looking over the table assignments we found that the organizers had went through the trouble of scheduling all our games for the weekend on only three sets of tables (essentially next to each other). This meant that we could set up in one area and we did not have to lug all of our supplies around the show floor. In fact, after I had been sitting there awhile, the Con Director stopped by and apologized for allowing another game to be scheduled on a set of tables that were adjacent to ours during one of our Saturday sessions! She had hoped to give us additional setup space but could simply not spare the tables.<br /><br />As the weekend progressed, our games were going off fabulously. Even a game that was mistakenly put in the wrong slot in the <span class="blsp-spelling-error" id="SPELLING_ERROR_5">PEL</span> was efficiently rescheduled. The reschedule notice that was posted drew a full roster of players (14) for the game. The <span class="blsp-spelling-error" id="SPELLING_ERROR_6">capper</span> for us though was cake. We were in the middle of our main event on Saturday night when an <span class="blsp-spelling-corrected" id="SPELLING_ERROR_7">announcement</span> was made that birthday cake was available to celebrate the <span class="blsp-spelling-error" id="SPELLING_ERROR_8">xxth</span> anniversary of the Con. A short while later, and without prompting, the Con Director came over to us and asked what flavor cake we would like. She promptly delivered cake to our entire team!<br /><br />So does it take cake to make a great convention environment? No - but it does take a convention staff that <span class="blsp-spelling-corrected" id="SPELLING_ERROR_9">truly</span> appreciates the players and <span class="blsp-spelling-error" id="SPELLING_ERROR_10">GM's</span> for without whom they would not be in business. A little "cake" goes a long way in this regard.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1666664617636535838-708894972932405809?l=battlefieldhobbies.blogspot.com'/></div>Battlefield Hobbieshttp://www.blogger.com/profile/11173118103137263568sales@battlefieldhobbies.org1tag:blogger.com,1999:blog-1666664617636535838.post-33772969490855603362008-10-27T12:52:00.000-05:002008-10-27T12:57:47.104-05:00Rule Set Copyright<p>I have been doing some checking on copyright laws. The main points I found are:<br /><br /><strong><span style="color:#ff0000;">Publication or registration in the Copyright Office is NOT required to secure copyright</span></strong>. Copyright is secured automatically when the work is created, and a work is “created” when it is fixed in a copy for the first time. “Copies” are material objects from which a work can be read or visually perceived such as books, manuscripts, or videotape. A copyright is ordinarily given a term enduring for the author’s life plus an additional 70 years after the author’s death.<br /><br /><strong><span style="color:#ff0000;">Publication is no longer the key to obtaining federal copyright</span></strong> as it was under the Copyright Act of 1909. However, publication remains important to copyright owners.<br />The 1976 Copyright Act defines publication as follows: “Publication” is the distribution of copies of a work to the public by sale or other transfer of ownership, or by rental, lease, or lending.<br /><br /><span style="color:#ff0000;"><strong>The use of a copyright notice is no longer required under U. S.</strong> </span><span style="color:#ff0000;"><strong>law, although it is often beneficial.</strong></span> The use of the copyright notice is the responsibility of the copyright owner and does not require advance permission from, or registration with, the Copyright Office.<br /><br />The notice for visually perceptible copies should contain all the following three elements:<br />The symbol © (the letter C in a circle), or the word “Copyright,” or the abbreviation “Copr.”<br />The year of first publication of the work<br />The name of the owner of copyright in the work, or an abbreviation by which the name can be recognized, or a generally known alternative designation of the owner<br />The author or copyright owner may wish to place a copyright notice on any unpublished copies that leave his or her control.<br /><br />Example: © 2008 John Doe<br />Example: Unpublished work © 2008 Jane Doe<br /><br /><strong><span style="color:#ff0000;">There is no such thing as an “international copyright”</span></strong> that will automatically protect an author’s writings throughout the entire world. Protection against unauthorized use in a particular country depends, basically, on the national laws of that country.<br /><br />In general, copyright registration is a legal formality intended to make a public record of the basic facts of a particular copyright. However, <strong><span style="color:#ff0000;">registration is not a condition of copyright protection</span></strong>. The <strong><span style="color:#ff0000;">copyright law provides several inducements or advantages to encourage copyright owners to make registration</span></strong>. Among these advantages are the following:<br /><br />Registration establishes a public record of the copyright claim.<br /> Before an infringement suit may be filed in court, registration is necessary for works of U. S. origin.<br /> If made before or within five years of publication, registration will establish prima facie evidence in court of the validity of the copyright and of the facts stated in the certificate.If registration is made within three months after publication of the work or prior to an infringement of the work, statutory damages and attorney’s fees will be available to the copyright owner in court actions. Otherwise, only an award of actual damages and profits is available to the copyright owner.<br /><br />Registration may be made at any time within the life of the copyright. Unlike the law before 1978, when a work has been registered in unpublished form, it is not necessary to make another registration when the work becomes published, although the copyright owner may register the published edition, if desired.<br /><br />Mandatory Deposit requires the owner of copyright to deposit in the U.S. Copyright Office for the use of the Library of Congress two complete copies of the best edition within 3 months after a work is published. The registration process satisfies this requirement.<br /><br />Full instructions for submitting a registration can be found at <a href="http://www.copyright.gov/circs/circ1.pdf">http://www.copyright.gov/circs/circ1.pdf</a><br /><br />The cost is $35 per submission.</p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1666664617636535838-3377296949085560336?l=battlefieldhobbies.blogspot.com'/></div>Battlefield Hobbieshttp://www.blogger.com/profile/11173118103137263568sales@battlefieldhobbies.org0tag:blogger.com,1999:blog-1666664617636535838.post-12680470659182066262008-10-27T09:48:00.001-05:002008-10-31T14:05:28.183-05:00RockCon 2008 After Action ReportsI am interested in your After Action reports from RockCon 2008.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1666664617636535838-1268047065918206626?l=battlefieldhobbies.blogspot.com'/></div>Battlefield Hobbieshttp://www.blogger.com/profile/11173118103137263568sales@battlefieldhobbies.org1tag:blogger.com,1999:blog-1666664617636535838.post-66814415696335127572008-10-26T19:53:00.000-05:002008-10-26T19:54:48.164-05:00RockCon 2008We have posted the pictures from our RockCon 2008 games at picasa.com<br /><br />Check them out!<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1666664617636535838-6681441569633512757?l=battlefieldhobbies.blogspot.com'/></div>Battlefield Hobbieshttp://www.blogger.com/profile/11173118103137263568sales@battlefieldhobbies.org3